Wait, is Kyle McLachlan in this? If so hell yeah
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
That's nice. Now leave God of War alone.
This is the best summary I could come up with:
A slew of commercial and critical hits, including last year’s HBO series The Last of Us – which won eight Emmys – and The Super Mario Bros Movie – which made $1.36bn (£1.094bn) in the global box office – has led to market experts comparing them to Marvel adaptations, which have long been big moneymakers for studios.
The adaptation of Minecraft will be on screens next year, while a live-action film based on the Legend of Zelda franchise is in development and Margot Robbie is reportedly working on a The Sims movie.
They attribute this to two things: modern adaptations sticking more closely to the tone of the games while expanding on the story, and studios spending money to secure some of the biggest actors and producers in film and TV.
“In a single year, the Curse of the Terrible Video Game Adaptation has been so comprehensively broken that movie production companies now appear to be flinging themselves into something of a gold rush,” she said.
“However, where the MCU developed a singular, unified vision under the guidance of Kevin Feige [president of Marvel Studios], there is no apparent equivalent of that yet emerging behind video game properties.”
It was a sentiment echoed by Tim Richards, the chief executive of Vue cinemas, who said the key to adaptations’ success was their familiarity to a broad range of audiences.
The original article contains 939 words, the summary contains 228 words. Saved 76%. I'm a bot and I'm open source!