this post was submitted on 20 Jan 2022
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I have been in love with mouse acceleration ever since I discovered RawAccel; it's nice to be able to flick to quickly flick and have slow aim as a gradient.

  • In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.

  • In Enter The Gungeon I can quickly peak at enemies and change my aim.

Why is mouse accel still hated?!

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[–] Schlutzkrapfen@lemmy.ml 6 points 2 years ago

its harder to build up muscle memorie because the difference you need beetween distances is much smaller and irregular. in hectik situations it can also really work against you.

[–] tenacious_mucus@sh.itjust.works 3 points 1 year ago (2 children)

Despite just realizing this is a 2y old post that’s been necroed…like another commenter here, ive never liked how unpredictable mouse accel is, but my experiences are from long ago and originated from joysticks (controller and desktop “flight” types). Now i exclusively use mice with a variable DPS button at my thumb or what some call a “sniper” button. This way i have full control over WHEN, how long and how fast/slow. Ex: Logitech G502, Corsair M65

[–] maccentric@sh.itjust.works 2 points 1 year ago (1 children)

I have the g502 and the sniper button is just far enough out of my reach that I never use it, even though that’s the reason I bought the mouse in the first place.

[–] tenacious_mucus@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

The newer model, 502X, has a removable button that you can flip to either move it further or closer. I suppose not every mouse is gonna fit every hand size, tho. I have fairly “normal” sized male hands (glove size L), and the button sits directly under my thumb 🤷

[–] sixty@sh.itjust.works 2 points 1 year ago

Lemmy algorithm is so fucked

[–] shiveyarbles@beehaw.org 2 points 1 year ago (1 children)

No it ain't cka, I never use it because it reduces accuracy and control

[–] Nawor3565@lemmy.blahaj.zone 0 points 1 year ago (1 children)

How does it reduce accuracy? It allows you to make very precise movements if you move the mouse slowly, but make large movements very quickly by flicking the mouse instead of needing to pick it up and move it multiple times.

[–] Shikadi@lemmy.sdf.org 1 points 1 year ago

Depends if the acceleration is continuous or not. Also, it used to be implemented very poorly, not sure if it still is

[–] winterayars@sh.itjust.works 2 points 1 year ago

Because most people's experience with mouse acceleration is horrific. Usually the default Windows version that's impossible to control. Gave the whole technology a bad name.

KovaaK (legendary Quake player) wrote a tool to bring Quake Live's mouse acceleration to the masses, for example.

[–] masu@lemmy.ml 2 points 2 years ago

I do with a trackball, but not a standard mouse.

[–] aalex@lemmy.ml 1 points 2 years ago

It depends what you like.

I find it really hard to play with, but it can work well for other people, such as yourself

[–] Nawor3565@lemmy.blahaj.zone 1 points 1 year ago

I really don't get the hate for it. In an FPS for example, it allows you to quickly aim between far-apart targets by moving the mouse fast, and then home in on them by moving the mouse slow. The same principle applies to pretty much anything that needs accurate, non-consistantly-spaced clicks.