I've been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don't need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.
this post was submitted on 13 Feb 2024
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a streamer i enjoy played it and it wasn’t even fun to watch honestly
Even the name is so generic, It is no duprise that it flopped