this post was submitted on 05 Feb 2024
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retrocomputing

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[–] IonicFrog@lemmy.sdf.org 8 points 7 months ago (1 children)

I would have like to been in the meeting where they discussed putting the keyboard cable on the front of the keyboard.

[–] CanadaPlus@lemmy.sdf.org 1 points 7 months ago (1 children)

Is it possible they designed the board most of the way before they realised?

[–] IonicFrog@lemmy.sdf.org 2 points 7 months ago

That actually makes a lot of sense. Board revision was a lot more difficult back then.

[–] autotldr@lemmings.world 3 points 7 months ago

This is the best summary I could come up with:


After all, the usually obsessive documentation over at Sega Retro includes only the barest stub of an information page for the quixotic, education-focused 1986 hardware.

The site's recently posted deep dive on the Sega AI Computer includes an incredible amount of well-documented information on this historical oddity, including ROMs for dozens of previously unpreserved pieces of software that can now be partially run on MAME.

Despite the Japan-only release, the Sega AI Computer's casing includes an English-language message stressing its support for the AI-focused Prolog language and a promise that it will "bring you into the world of artificial intelligence."

Indeed, a 1986 article in Electronics magazine (preserved by SMS Power) describes what sounds like a kind of simple and wholesome early progenitor of today's world of generative AI creations:

Still, it's notable how much effort the community has put in to fill a formerly black hole in our understanding of this corner of Sega history.

SMS Power's write-up of its findings is well worth a full look, as is the site's massive Google Drive, which is filled with documentation, screenshots, photos, contemporaneous articles and ads, and much more.


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