this post was submitted on 13 Jun 2023
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Gaming

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[–] Zaboj@lemm.ee 3 points 1 year ago (1 children)

I can't wait to play it. I just hope that there will be workshop support like in the previous game.

[–] CoffeeBot@lemmy.ca 2 points 1 year ago

I just hope they made a lot of engine changes to because it chugs in late game

[–] andrew@lemmy.munsell.io 3 points 1 year ago

Cities Skylines is one of my favorite modern games. I've mostly played it on PC, but also played it extensively on the Switch, which surprised me. Despite CS1 not being "designed" for console, it plays surprisingly well with a controller and I am looking forward to seeing how CS2 works with a controller too

[–] 14four@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

Vehicles can make decisions on the fly that will improve the flow of traffic, such as changing lanes, and will even try to give way to emergency vehicles passing by.

Worth the wait, lol.

[–] Stone4D@beehaw.org 2 points 1 year ago

Lot of bold claims in this article, I hope they make good on them.

[–] leigh@lemmy.blahaj.zone 1 points 1 year ago

With everything new we learn, this sequel is looking better and better. I’m hype!! 😄

[–] EnigmaNL@feddit.nl 1 points 1 year ago

I hope they're not going for console parity graphics-wise...

[–] wifienyabledcat@beehaw.org 1 points 1 year ago

I'm so excited, the store page on steam includes information about the first expansion, we're going to get draw bridges!

[–] kamin@lemmy.kghorvath.com 0 points 1 year ago (1 children)

I hope they expand the actual city building/management stuff more. CS1 felt like a road building sim with city builder elements tacked on.

[–] Goronmon@beehaw.org 1 points 1 year ago

Yeah that's the part I'm waiting to hear more about. The first one just felt like no decisions needed to be made other than what you wanted your city to look like. And if course, as you mentioned, where to put roads. But the actual management of the city felt like almost an afterthought.

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