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It really depends whether he got the devs of "Lutris, Heroic, Legendary, Bottles, etc." to agree to use the unified runtime before starting this project. As long as he gets most of the big players to join then it will actually become the only standard worth using.
Based on the currently Bottles dev's plans to create Bottles Next, my guess is no
Why would that effect whether or not they would use it?
Finally, a good meme to call out this NPC response
I'm not sure how it's relevant. Was anyone else even trying to make a standard? They were mostly just all doing their own thing.
From the naming it's clear that GE wants this to be the new standard, but it's not really a new standard. This is porting Steam's launcher, which already exists, to non-Steam clients.
Hopefully will not be the case. Depends on whether buy-in from Heroic, Bottles, and Lutris maintainers have been secured
Considering the fact that they're already relying on GE's version of wine, I don't see why they wouldn't move on to this when it's stable.
Isn’t one of the features of bottles etc that you can select different versions of wine on the fly per-app? This sounds like it’s meant to supersede that
It sounds like it'll replace that functionality, but not eliminate the ability to select different versions. So instead of using whatever Bottles is doing, Bottles would use this mechanism to select WINE versions.
Yeah - that was my worry.
Unification of standards only works if everyone agrees to use it and only it (i.e. mobile phones and USB C), otherwise you're just adding another one to the pile.
This is a bigger issue for hardware than software. This is why we can use heroic, proton, lutris, or whatever. And most programmers who can offload a part of their code onto another project that is doing the job well will. That's exactly how Linux started.
Exakt denselben witz habe ich auf dem Zwietracht von Proton-GE auch gemacht haha
Lass uns schütteln die Hände
Kennste ja: 2 Dumme, 1 Gedanke. xD
Öhm, warum reden wir hier eigentlich Deutsch?
Ups ich habe nur Reznik gesehen und wusste dass er Deutscher ist. Habe voll übersehen wo wir hier eigentlich sind. War ausversehn.
Diese Kommentarspalte gehoert jetzt der BRD GmbH!!! 🏳️⚧️🏳️⚧️🏳️⚧️WAS ZUM FICK IST EINE MEILE🏳️⚧️🏳️⚧️🏳️⚧️DEIN "PAKET" "KAM" IN DER "MALE" 🏳️⚧️🏳️⚧️🏳️⚧️
This was my first thought as well
Glorious
Eggroll
with extra lettuce please
That's great news. Praise be the glorious Eggroll!
He is truly doing the Lord's work!
This is great. Proton is getting a lot of testing just based on Steam's userbase and it is backed by Valve. We also have a lot of data on proton's performance and potential game-specific fixes in the form of protondb. Making sure that non-Steam launchers can use all that work and information is crucial to guaranteeing the long-term health of linux gaming. Otherwise it is easy to imagine a future where proton is doing great but the other launchers are keep running into problems and are eventually abandoned.
One thing that I am curious is how this handles the AppId. If this AppId is used to figure out which game-specific fixes are needed, then it will have to be known. Do we have a tool/database that figures out the AppId from the game you are launching outside of Steam?
I hope it makes pirated games easier to launch on Linux. 👍 I've got about 5 different games I've yet to play cos I can't be arsed looking into Proton command line flags.
respect 🫡
Meanwhile PortProton which did similar thing long time ago :)
..so did Lutris, Bottles, ZentryWine and like 8 others. That's why we created yet a new program to unify them all!
(To be fair, I like the fact we have choices, and hope this project takes off, but yea..)
Sounds like this would be easier to setup and use than Lutris though - dunno about everyone else but I'm always so very confused trying to get non-steam games running on linux, with all the custom paths, simulated folder structures and prefixes while steam apparently does it on its own out of the box.
no steam or steam binaries required
The best
But can we run it on windows
Given Proton can actually be faster on some windows games, there might be a legitimate use case for this.
It would also be useful for developers to use for testing. Low friction access to a Linux runtime environment would make it a lot more reasonable for Devs to support Linux as well.
That's mostly down to DXVK, not Proton in general. You can't really translate Windows API calls from Windows to ... Windows. It wouldn't change anything. Running games with Vulkan might though, especially with Intel Arc for example.
Cute 😏