this post was submitted on 03 Jan 2024
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[–] WhosMansIsThis@lemmy.sdf.org 17 points 10 months ago (1 children)

I love this. I hope the devs get the financial support they need. If not, I hope they take what they learned and make a clone like Dota did. HotS was the only bright spot in the last 16 years of AB horseshittery, imo.

[–] Zoomboingding@lemmy.world 8 points 10 months ago (2 children)

From 2016-2020, Overwatch was the gold standard for video game community management and developer transparency. The fan community was on fire with artwork. And though it's controversial now, the gameplay up until the release of Brigitte was balanced and fun.

[–] Kepabar@startrek.website 5 points 10 months ago

And then Brigitte was released and I ran around curb stomping chumps while screaming mace to the face.

I miss those days before they murdered my girl.

[–] WhosMansIsThis@lemmy.sdf.org 5 points 10 months ago

Nah you're right. I totally forgot how good OW1 was in terms of community. OW league was good to. Damn, they really fucked that up. I think I blocked out how good it was because of how poorly it turned out. We'll see if Microsoft can turn it around.

[–] Rentlar@lemmy.ca 12 points 10 months ago (1 children)

I often mix up Heroes of the Storm with Heart of the Swarm...

[–] Jumi@lemmy.world 17 points 10 months ago

You must have the hots for both

[–] qevlarr@lemmy.world 10 points 10 months ago (2 children)

It's a great game. I don't know why it wasn't much bigger. Too late to the party, most likely

[–] ILikeBoobies@lemmy.ca 1 points 10 months ago (1 children)
[–] qevlarr@lemmy.world 2 points 10 months ago (1 children)
[–] ILikeBoobies@lemmy.ca 2 points 10 months ago

Yeah, lol especially is really easy to learn which is it’s greatest strength

1 map and every game is the same (lane>dragon>lane>aram>baron/dragon until the game ends)

HOTS has multiple maps and multiple metas so macro is going to take that much longer to learn

[–] ryathal@sh.itjust.works 1 points 10 months ago

It's features while superior imo weren't friendly to the pro and wannabe pro style players. The differing maps meant certain characters were better or worse depending on map so you needed to be good with a lot more characters, that could be wildly different play styles. Leveling happens as a team, so you can't stand out as better than others as easily. It also opens up more design options, because there can be characters with vastly different focuses, which makes it harderto call out bad players based on a scoreboard.

[–] theKalash@feddit.ch 2 points 10 months ago

Blizzard: breaks HotS legs, kicks it off cliff

Blizzard: "We had to leave it behind".