this post was submitted on 15 Dec 2023
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Programmer Humor

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[–] bleistift2@feddit.de 45 points 11 months ago (1 children)

You want me to work 60 hours per week for you? Counteroffer: I work 0 hours for you.

[–] FrostyCaveman@lemm.ee 12 points 11 months ago
[–] Pencilnoob@lemmy.world 13 points 11 months ago (1 children)

Fantastic meme, I'm dying over here

[–] embed_me@programming.dev 15 points 11 months ago* (last edited 11 months ago)

Dying in the corner, huh? Mind if I join ya?

[–] onlinepersona@programming.dev 8 points 11 months ago (1 children)

Just curious, why work in such a toxic industry in the first place?

[–] DrakeRichards@lemmy.world 19 points 11 months ago (2 children)

Because I am addicted to solving puzzles.

[–] the_artic_one@programming.dev 15 points 11 months ago

Me: it's never good to work late

Also me: I know I was supposed to go home an hour ago but I'm so close to fixing this bug

[–] onlinepersona@programming.dev 2 points 11 months ago (1 children)

Couldn't you do that at job without crunch though?

[–] DrakeRichards@lemmy.world 5 points 11 months ago (2 children)

Every job will have some sort of crunch time. Even just staying in a programming position, the definition of “crunch time” will vary wildly. I’m lucky enough that “crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay.

I don’t envy positions with forced 80-hour workweek crunch times. That’s a sign of bad management.

[–] onlinepersona@programming.dev 4 points 11 months ago

In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.

This is the crunch time I'm talking about. Not a few hours overtime or being oncall.

[–] sbv@sh.itjust.works 3 points 11 months ago

“crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay

I get the feeling that this is what the industry is moving toward. Most crunches are due to poor planning, so it's stupid to pin them on devs.

Or maybe I'm just working for a good employer.