this post was submitted on 27 Nov 2023
328 points (97.7% liked)

Asklemmy

43945 readers
1043 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
(page 13) 50 comments
sorted by: hot top controversial new old

fusion of Ocarina of time and skyrim. Giant map, bunch of long sidequests, tons of spaces to explore from skyrim, beautiful world, actual content in sidequests, puzzles, straightforward inventory. It'd be more than just this, I'm imaging you get two or three weapon slots, and like 10 possible weapons with some from the atart/starting area and others only accessible from sidequest completion. They don't break except for in plot circumstances(like a villain breaks/steals your sword in a questline, but that's so you can get a different one at the end of it). Every puzzle could be solved in a way you could do it in real life, not one mechanic to the puzzle. For example, if there's vines you need to get rid of, you can burn them if you have a fire weapon, or cut them with a strong enough sword, or get a gardener to deal with them. I'd also want it so you could theoretically kill anyone, but there would be consequences. kill someone central to a sidequest and you have to find a way to work around their absence, or it ends and everyone is pissed at you. You can kill a child but every NPC will hate you and you won't be able to start any more quests, and the stronger ones will try to kill or imprison you. There'd also be meaning to the positions you get. you can become head of the thieves guild if you want and do the quest, but you have to keep doing thief quests, actually plan heists and deal with problems within the members, as well as challengers to your position. I kinda like the idea of there not being a main quest, just a giant world full of places to go and people to see. Basically, I want a game that actually does something with the idea of an open world adventure game other than an adventure game with an empty but giant map.

[โ€“] squirrel@lemmy.blahaj.zone 0 points 1 year ago* (last edited 1 year ago)

A "Build a house for your friends" game: Take the construction and resource gathering from a game such as (for example) Valheim and combine it with an Animal Crossing - Happy Home Paradise style gameplay that tasks the player to design houses for various characters.

This comment is definitely not inspired by spending countless hours building houses in Valheim for purely aesthetic reasons. /s

[โ€“] Sorgan71@lemmy.world -3 points 1 year ago (3 children)

I want a game where you have a realistic human ai where you can hurt it and it responds to pain accurately.

load more comments (3 replies)
load more comments
view more: โ€น prev next โ€บ