this post was submitted on 27 Nov 2023
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[–] DebatableRaccoon@lemmy.ca 20 points 1 year ago (3 children)

Well yeah. 1. They've now been raised on this shit and 2. They haven't been raised to understand the value of money.

[–] ILikeBoobies@lemmy.ca 9 points 1 year ago
  1. Look at the state of new releases

It’s much better use of money to invest in a game they like than it is to buy a new one

[–] Poggervania@kbin.social 8 points 1 year ago

It’s also easier for kids who may pay for this stuff with their allowance. Telling them to save up $60 for a game is a harder sell for companies than just having them pay $10-$20 now on either in-game currency or a monthly subscription.

[–] Sharpiemarker@feddit.de 4 points 1 year ago (1 children)

I'm with you on both points. Kids don't know anything lol.

[–] PerogiBoi@lemmy.ca 16 points 1 year ago (1 children)

Kids know what they’re taught.

[–] Sharpiemarker@feddit.de 4 points 1 year ago

Right but depending on their environment, may not be much.

[–] BudgieMania@kbin.social 19 points 1 year ago (1 children)

Every school-aged generation had at least one stupid thing that was the trendy, cool thing to be into, usually with with some collectible aspect designed to make your parents regret having kids. Collectible stickers and trading cards, pogs, spinning tops, Pokemon, tabletop minis... Game publishers have just lucked out that this time, it's their games and their skins.
Can't blame them for milking it dry, because just like the other trends, it's very probable that, at some point, this too will probably die.

[–] YeetPics@mander.xyz 4 points 1 year ago (1 children)

this too will probably die.

My fear is over what it will take with it when it goes.

[–] BudgieMania@kbin.social 3 points 1 year ago* (last edited 1 year ago) (1 children)

My fear is over what it will take with it when it goes.

A lot of companies are so reliant on their current cash cow that... who knows how badly they would get hit to be honest. Like, does Epic have anything very successful going on besides Fortnite? The Epic Store was a clear attempt at creating a safety net in the event Fortnite dried out but that store hasn't caught on as much as it needed to. Well they have Unreal and the whole stack of game development related platforms, but it would still be a big hit.

But who knows, what comes next may be compatible with the video game industry in a way that it can profit from it.

If I had to guess, what comes next is either an insane evolution of Roblox-esque metaverse user community spaces (fortnite is already heading there after all) or a revolution of short form media that allows user generation, consumption and participation in a manner that we can't currently fathom.
So either "Roblox 3.0" or "TikTok 2.0 meets those-twitch-AI-shows-that-went-viral-for-a-minute 2.0".

But I'm probably waaayyyyy off the mark. But whatever it is, it will be setup around the idea that you are only cool if you have X and X costs stupid amounts of money.

[–] YeetPics@mander.xyz 3 points 1 year ago* (last edited 1 year ago) (1 children)

My bet is on small indie devs making projects they're passionate about. The last time I bought a AAA title I was sorely disappointed (yet again). Oh well, at least I don't have to upgrade my gpu for a bit 😅

[–] BudgieMania@kbin.social 2 points 1 year ago

Oh indies will always always be there, even if the mainstream part of the industry collapsed on itself. Thank god for that because the independent and AA markets are more and more the only places in which you can find experiences that are substantial either at gameplay or narrative levels.

[–] Macaroni_ninja@lemmy.world 13 points 1 year ago (2 children)

Yup Ubisoft, Epic, EA, Acti-Blizzard,etc and 99% of mobile game makers are decades into conditioning people to accept this shit.

First DLC, then microtransactions, in-game currencies, live service games, item shops, NFTs, ads, while releasing incomplete copy-paste games so now the apology letter, day 0 patch and promise of a roadmap for a shitty unoptimized new game is part of the experience.

Fuck these companies, we need to support the AA companies, the indie developers and a very few still decent studios who are against this bullshit.

[–] stardust@lemmy.ca 5 points 1 year ago

Toss in the really active advertising around sports betting and you got the makings of the ideal human for companies to extract as much money from.

[–] mctoasterson@reddthat.com 2 points 1 year ago

Meanwhile you have MUCH smaller devs releasing awesome games and sometimes even free updates etc. Stuff like Stardew Valley has probably hundreds of hours of gameplay (and more if you install free fanmade mods)... the original game was released by one guy.

I do a little bit of napkin math and see that I've got 50+ hours of gameplay from Vampire Survivors which I paid $4 on sale. 200+ hours out of Stardew Valley which I paid $15 for. 500+ hours out of Caveblazers which I paid $1 for.

I'm to the point where I'm not going to fuck with AAA until it is on sale. I don't see the value.

[–] nik282000@lemmy.ca 12 points 1 year ago

In other news, people are dumb af for accepting subscription model gaming (and software in general). But thanks to apathy and ignorace it's what we have.

[–] conorab@lemmy.conorab.com 2 points 1 year ago (1 children)

Cutting Sapphires for 100gp

[–] WiseThat@lemmy.ca 0 points 1 year ago

Nah, no way, you're getting free XP out of the cutting.

[–] averyminya@beehaw.org 2 points 1 year ago (1 children)

I mean, fairly when I was young we had Neopets/Gaia and RuneScape.

I think this just shows that there are far more of these style of services that have become popular. You like a game, that game has a deep array of content, you spend money to "get it all". It's fucked up but it makes sense.

[–] conorab@lemmy.conorab.com 2 points 1 year ago

The days of asking my parents to change the Club Membership to a Runescape membership.

[–] LeafTheTreesAlone@lemmy.ca 1 points 11 months ago

In a way this is the same as money to them, just a new generation concept of money. Where older generations use money to buy physical items, they use simulated ingame currency to buy digital items.

[–] shiveyarbles@beehaw.org 1 points 1 year ago

This is so true. I've spent more money on FIFA, fortnite, and Roblox currency by far for my son than actual games