this post was submitted on 25 Oct 2023
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Cities: Skylines 2 developers Colossal Order and publisher Paradox Interactive have penned a letter to their community …

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[–] JakenVeina@lemm.ee 10 points 1 year ago (1 children)

Let's be clear, though: developers did not make this decision. Managers and publishers did.

[–] ampersandrew@kbin.social 2 points 1 year ago (1 children)

Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It's tough out there for games right now.

[–] ripcord@kbin.social 3 points 1 year ago (1 children)

That's...a pretty big, pure guess there.

[–] ampersandrew@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

Not really. If they could afford to release it after optimizations, they would.

[–] ripcord@kbin.social 3 points 1 year ago

There is so much evidence of companies not doing the opposite, it seems like a really big assumption.

[–] Jaysyn@kbin.social 2 points 1 year ago

It is for me.

[–] Andjhostet@kbin.social 1 points 1 year ago

I think they underestimated how dramatic this community can be. Which is surprising considering the map size whining that happened.

[–] SharkAttak@kbin.social 1 points 1 year ago

"Why bother? Some of those stupid modders will fix it for us in a few months"

I get their argument that a city builder may not need high frame rates, but the 5-10 fps people have been reporting doesn't seem ideal either. The management definitely should have given the devs time to work out these issues, but I'd imagine the profits they made from going ahead with the launch will outweigh any criticisms.