Unity (led by an ex-EA CEO to give you an idea where this is headed) decided to change their pricing model to charging $0.20 per install (if you’re over $200K revenue and 200K installs) – they haven’t clarified how they’re planning on tracking install numbers (ie. can someone use a VM to tank a competitor?) – then someone pointed out they quietly changed their TOS back in April to “allow” this to go through – and apparently they’ve sent out letters saying they’ll wave the install fee if you use their own IronSource ad system instead of the AppLovin ad system – needless to say, devs are panicking, Godot is seeing a huge influx, and Unity has maintained radio silence all weekend … Monday should be “interesting” …
- [Gamesfromscratch] Unity’s New Pricing is … Aweful
- [Gamesfromscratch] Developers React to Unity Price Changes
- [Gamesfromscratch] Unity … It Just Keeps Getting Worse
- [Gamesfromscratch] Unity Developers Fight Back