I couldn't stand having a helmet overlay always there when wearing a helmet. That said... I get the appeal, and completely agree that this seems like a great idea as a setting that can be toggled.
Starfield
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
You could just have elements around the sides of the screen, like a glass fadeout, to show the helmet is on. There didn't need to be an entire screen change.
Yeah -- even just a little blur on the edges that's reminiscent of glass would be an improvement. For that matter, an icon on the HUD would still be an improvement. Something that doesn't require going into 3rd person.
I'd like to see something similar to Star Citizen where the helmet is really not noticeable unless you're putting on some high armor stuff.
I mean, really I'd like to see a single player version of Star Citizen in most aspects. I want more landing pads and exploring a planet in my ship and stuff like that.
I don't want to play Real Life Simulator® like Star Citizen though.
You should wear the broken constellation helmet you find on the Frontiers with the sticker "don't use" on the visor.
That thing is rolling around my ship and I can't pick it up to put it back. I hope there's a mod to remove "hold A to equip". Doing my head in.
Make a different ship your home ship and everything that you have laying around will go to your cargo hold.
I was sad when i found this out as i spent soooo much time neatly putting stuff in containers to just find out it all gets yeeted into the cargo hold when u switch ships.
Really hope a mod comes along to fix this. Yes i consider this a bug.
Edit: at the very least put a warning when making a new ship you home that tells the user their stuff will be transferred to the cargo hold so they can decide if they want to ruin all their work.
You know…. You don’t have to take it off? You can hide it in shirtsleeve environments from the inventory menu
I know (and I mentioned that in the post), but that's somewhat immersion breaking. If I go through a dangerous environment and then go inside somewhere, it's off. Where did it go? Did I leave it at the door?
The immersion breakage for me is hearing people tell me "you know... you don't have to wear your helmet on this planet, right?" When I have it hidden and still actually equipped.
Oof yes.
I didn't even mention my companions just changing because the red shirt goes better with the upcoming blood splatter.
There's also a lot of weird shit with immersion and guns. If you have a rifle or shotgun, it holsters to your back. Unless you just equipped it -- then it's invisible. It also doesn't show up again after losing the spacesuit until you have pulled it and reholstered. But whether it is visible or not, NPCs can comment on it.
Interesting idea, you're essentially asking for Fallout 4's Power Armor, but as a spacesuit in Starfield. I think it would've been pretty cool for them to implement something along those lines. I wouldn't necessarily always want it required, it was a choice with pros and cons in FO4, but something like that would go a long way to bridging the gap to the experience you desire.
I don't think the strength of the power armor is something we're asking. Just an immersive overlay when we're wearing gear.
The space suits already have a pretty good amount of strength with how much they can be customized and some of the legendary drops are amazing. We already have "mechanized" suits that increase carry weight. If anything, I would just expand on stuff like that rather than making it a very powerful assault system.
Oh yeah, I was just saying that as a short hand. You'd want to pick and choose mechanics to bring over or modify, but OP specifically mentioned wanting to "slog around" implying heaviness or something more than cosmetic or survival necessity from wearing the suit, not that that's what everybody would want.
With OP's vision in mind you'd at least want the animations for equipping and unequipping the suit, heavier sound effects, leaving the suit behind by itself or in a rack or locker, extra carry weight, extra modification slots, the visually noticeable but unintrusive helmet overlay, maybe some others, but that gets close to what it seems like they want.
You'd want to balance it somehow so it's not always a positive to wear if it were some sort of special suit that wasn't required for zero atmosphere traversal, you could go the fusion core route like 4 or figure something else out.
Yeah it would be fun for it to be a bit more clunky in ways, but I think the way they've done gravity is alright with me. I like hopping around on Mars, it's very cathartic to just jump and float and land and jump and float...
Has anybody discovered heavier gravity planets? Are the heaviest Earth-level like Jemison? That's the kinda trudge I'm looking for.
Tucked into your magical pocket space of your backpack.