this post was submitted on 14 Aug 2023
17 points (94.7% liked)

AnarchyChess

5187 readers
152 users here now

Holy hell

Other chess communities:
!Chess@lemmy.ml
!chessbeginners@sh.itjust.works

Matrix space

founded 1 year ago
MODERATORS
 

Thanks to everyone who participated.

This was an open game of Chess where the top legal comment directly to the post decided the next move. The game also included Knooks who stood in for Kingside bishops who went on vacation at the start of the game.

Like how the Queen can move like a Bishop or a Rook, A Knook can move like a Knight or a Rook and it has the Algebraic notation symbol of O. On the board, it looks like they have a K tattoo. Pawns can also promote to Knooks.

Posts also contained placeholder moves put there by me because the show must go on and i’ll remove my own vote, so anyone else making a move would be higher ranked than mine immediately after its published. Placeholder moves can be upvoted and downvoted like any others.

  1. d4 d5
  2. Oe3 Og6
  3. Nf3 Nh6
  4. O-O c6
  5. Nc3 O-O
  6. h3 Bxh3
  7. Ne5 Of4
  8. gxh3 Nd7 8.5 Arbiters Note: Kingside Bishops who left board for Knooks to play return from vacation and can now be placed on back three rows on an empty square of their original colour (white square for white bishop, black square for black bishop).
  9. Nxd7 Qxd7
  10. Og3 Oxh3+
  11. Kg2 Oh4+
  12. Kg1 c7=B (Bishop returns from vacation)
  13. Bg5 Bxg3
  14. fxg3 Oh3+
  15. Kg2 Oxg5
  16. Rh1 Qg4
  17. Qd3 Nf5
  18. Kf2 Qxg3+
  19. Qxg3 Nxg3
  20. Rhg1 Ne4+
  21. Ke1 Oxg1
  22. f1=B (forced move of bishop returns from vacation to block check) Ng3
  23. 0-1 White resigns.

Arbiters Note: Black is well ahead. Analysis from the current position leaves few possibilities.

Ne4 can be immediately captured by either the pawn or the Horsey

Of1# is a main threat. With nothing else able to capture the Knook, the only valid defence would be to move the King.

Ke1 results in mate in 1 via Of1#

This leaves only Kd2 and Kf2.

Kf2 isnt a major advantage as King cannot capture either Knook or Horsey and a Rook capturing the Knook would be captured the move after by the Horsey. Kd2 doesnt look much different.

If people wish to continue, they could host a game over at https://lemmy.world/c/anarchychessgaminglounge

I also made another community for developers to talk about projects and adding AnarchyChess rule implementations to real games at https://lemmy.world/c/anarchychessdevelopers

This game came about because i wanted to try and hack up a game with Knooks as a fork from Dreamchess, an open source Chess game with 2D and 3D boards and pieces. I succeeded and called the project "DreamyDesktop" there is a repository at https://github.com/PossibleEmuWrangler/AnarchyChess-DreamyDesktopPrototype .

That repository contains functional code i downloaded and verified on a Raspberry Pi 400 but i consider it in sunset mode and will get around to putting those updates in a true fork of Dreamchess at https://github.com/PossibleEmuWrangler/AnarchyChess-DreamyDesktop

If there is interest, i would consider hosting another game here, this one would be on a move a day cycle with "fixed" times of each side having roughly 12 hours to move and variance to give me flexibility to update.

Adding more rules like il vaticano and Knight boosting would be considered although the rules would be locked in before the game starts. It wouldn't kick off for atleast a week.

People would be encouraged to take a side and play on that side for the duration of the game.

Leave a comment if you would be interested.

top 1 comments
sorted by: hot top controversial new old
[–] 0v0@lemmy.world 3 points 1 year ago

In general, it was fun to play with knooks and drops. Too bad white's critical blunders (14. fxg3, 21. Ke1) were placeholder moves. Having 12 hours between moves would indeed be better, this prevents waking up to a lost position. Maybe extend the deadline to 24 hours if there are no comments yet, and not have placeholder moves at all. I'll play if you host another.