this post was submitted on 09 Aug 2023
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Godot

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[–] crittecol@lemmy.world 2 points 1 year ago

I like gdfxr a lot, even placeholder sounds can help you work on sound timing and mixing and give you a way better sense of how things are feeling. As a bonus for some cases the sounds you can generate are perfectly fine for final usage.

[–] GammaGames@beehaw.org 2 points 1 year ago* (last edited 1 year ago)
  • Cyclops: Let’s you very easily block out levels
  • Dialogic: Really in-depth dialogue/visual novel tool
  • Scatter: Great for scattering models around, has a lot of features
  • Spatial Garden: Like Scatter but specifically for foliage (also works in 4.x which I don’t think Scatter supports yet)
[–] Kuruad@lemmy.ml 1 points 1 year ago

The one I use the most is Godot-sqlite. But my biggest projects are not games.

[–] Klaymore@sh.itjust.works 1 points 1 year ago

The only one I've ever tried was Dialogue Manager for Godot 4, which works pretty well for things like point-and-click games.