this post was submitted on 13 Jul 2023
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[–] Fedizen@lemmy.world 13 points 1 year ago* (last edited 1 year ago) (2 children)

They didn't all benefit from this and many CRTs looked like shit regardless (I recall having multiple CRTs where certain colors looked off or bled too much). Specifically, the numbers on most games (Specifically Zelda:A Link to the Past) had a tendency to bleed if the device brightness was set to anything near visible in a room during the day.

There was a device to let you play gameboy games (native LCD) on like a super nintendo or something, and they actually looked better there because of the native filtering. I'd argue the filters you can apply to gameboy games look even better now, even on LCDs.

[–] Encheiridion@lemmy.world 8 points 1 year ago (1 children)

Some games used that bleeding effect to create special effects lol. I forgot which game, but one game has a character having glowing red eyes because of the bleeding of the red pixel. On a LCD, it looks like a red square lol.

[–] Armok_the_bunny@lemmy.world 4 points 1 year ago

That one is Symphony of the Night, one of the most well known examples of the effect in use.

[–] ICastFist@programming.dev 3 points 1 year ago (1 children)

play gameboy games (native LCD) on like a super nintendo

That's the Super Game Boy adapter, you slot a GB cart onto it, and pop it into your SNES

[–] wavebeam@lemmy.world 3 points 1 year ago

Or the gameboy player on the gamecube!