this post was submitted on 10 Jan 2025
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From Jason Schreier. "The plural of 'anecdote' is not 'data'," but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.

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[–] ampersandrew@lemmy.world 1 points 22 hours ago

Games of that era were frequently made a dozen or so people in 18 months. Whether that passes some arbitrary line in the sand for what counts as "indie" or not, I don't much care; it's just a market segment that's been left behind by AAA that I'm waiting for someone to pick up the mantle on. Most genres that AAA have left behind have been filled by now, but FPS games that fit the mold of what we got between ~1998 and ~2016 are still an itch I need scratched. From what I can see on the horizon, there's Fallen Aces in early access that I'd like to see once it's 1.0, Core Decay going for a Deus Ex sort of thing, and then Mouse: P.I. for Hire, but I'd still like to see the full package with co-op and deathmatch modes like we got back in the day.