this post was submitted on 29 Dec 2024
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I agree 100%, parrying is the way to go with combat like this though I wish for a bit more of a balance between parrying and other things that this game doesn’t quite hit. Still when it works, it works well.
As for difficulty it’s not that I find the enemies easy per se, it’s that I find the game loop easy and kind of dull. Those problems I don’t expect a harder difficulty to fix. For instance I fought Owl for the second time and the tedium of that with his high damage convinced me pretty well that the difficulty wasn’t the issue. Enemies in this game are already extremely deadly so harder must be like playing a no hit run right? Lol
Yeah, ringing the demon bell just makes enemies hit harder and have more health. There's a second way to increase the difficulty, but you only have access to it after you've beaten the game. It beefs up enemies, but also makes it so you take chip damage when guarding, meaning you have to parry to avoid damage altogether. The second method makes the game harder in a good way