this post was submitted on 26 Dec 2024
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[–] makyo@lemmy.world 85 points 2 days ago (3 children)
[–] teslasaur@lemmy.world 2 points 1 day ago (1 children)

Story goes somewhere below Replay value, and controls go to number one. Gameplay and controls are pretty much interchangable unless you want a cinema simulator.

Add sound design as number two above music as number three and then the list is done.

[–] SorteKanin@feddit.dk 2 points 1 day ago (1 children)

Disagree, story is definitely more important than replayability for me.

[–] teslasaur@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope. But to even have replayability as a category is pretty pointless.

All other factors lead to replayability if you go by the order I suggested. Having a set story limits replayability, so that tracks for you.

[–] SorteKanin@feddit.dk 3 points 1 day ago

All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope.

Sure, if your metric is hours of gameplay per dollar spent. But that's no way to rate a video game if you ask me.

For instance I would rate The Talos Principle or Disco Elysium as much better games than, say, World of Warcraft, despite the fact that I played wow much more than the former two. But the story of those two games are just far more interesting and the games have left a much more impactful, lasting impression on me even though I don't play them any more.

[–] TheV2@programming.dev 13 points 2 days ago

Well, everyone has their priorities. The problem is that even the people, who do value realistic graphics the most, are not captured by new AAA games.