this post was submitted on 24 Dec 2024
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A nontrivial amount of my gaming time was reset by steam around 2010.... IDK why, but there are games on my steam account that I know I've sunk over 100 hours into that show zero hours.
Right now, one of my highest is satisfactory, sitting around 1500+ hours.
Yeah, I used to play 1.6 and source. Then my family and job life had me quit playing for a few years. When I came back it said 1.6 hours for both. Cannot say when it happened though.
Never got into GO, but I was probably just too old to compete at that point.
Yeah, I have a ton of time into HL/HL2/CS:GO/Audiosurf/PvZ
Pretty much all of that was lost.
I did a quick Google search and according to some commenters on websites, the great reset was around 2010.
I've been on steam since the early days, I think I installed it around the time that blue shift came out? I forget. But back then, if you had any HL2 title, and you put that into steam, you would get what is now known as "the orange box" (more or less). So, yeah, I got a bunch of valve games basically free and I've only expanded that collection.
Recently I've tapered my spending on games because life/work/family doesn't allow me a lot of time to play. Which is probably why I like satisfactory so much. If I get an hour, I can build my factory, save it half complete and go back and continue building later.
The biggest thing that I feel like SF has going for it, is that they give you all the tools, tell you the objectives and let you figure everything else out. You have 100% control over how you accomplish the task at hand. You can save/quit anytime you would like, and there's no demands to get things done in a particular timeframe.
You can save halfway through a build, and you'll come right back to where you left off. Most games now-a-days are match based, once you're in a match, you feel obligated to finish the match, and there's seasons or limited time objectives that you must play a minimum amount in order to even have a chance of getting... There's just so much pressure, micro-transactions, and effort required.