this post was submitted on 24 Dec 2024
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For me a lot of it is in trying to maximize efficiencies. Setting up task duties and resources where you have plenty enough but not overloading your storage. Defensive position designs to counter any possible situation. Layouts to the base to allow free movement.
Lot of others try for specific artistic ideas or scenario goals, but I'm something of engineer minded player.
I’m not efficiency oriented at all. Which I dislike because I wish I was, but simply not. I do like base building games, and enjoyed Banished a lot.
I imagine you’ve played Satisfactory.