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The problem with Starfield is that it lacks the core essence of what made Bethesda games great. It was a huge open world sandbox in a way, very simulation heavy with NPCs having their own daily schedules & routines, lots of player choices on how to approach things. But they streamlined and got simpler and simpler. Starfield NPCs do the same thing 24/7, some may walk between two spots but most don't even have a home where they COULD go to after whatever they work at. Dialogs are 90% pointless fluff and got more and more childish and less serious with each game. Speaking of which, the games generally got way more child friendly and less serious. It feels like Star Wars going from the odd humor here and there to one joke to another, which just ruins the whole experience.
CP2077 is a terrible example btw. That game was hot garbage on release and especially the story issues or the lifeless empty world obviously are still there.
Yeah I feel like cyberpunk didn’t really do anything mechanically revolutionary with the narrative. It was incredibly written imo but felt pretty linear outside of dialogue choices with some options for growing attached to a romantic side character.
To me, BG3 definitely set a new high water line when it came out for what can be done in a modern rpg.