this post was submitted on 20 Dec 2024
69 points (92.6% liked)

Games

32979 readers
1698 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

I'm back for my annual month on FFXIV, but I honestly admit I'm growing a bit tired of the gameplay loop, the "omg you're the main hero !!" story and the sometimes very weird community. I love the world setting though, so I usually stick around anyway.

I would love to give GW2 more chances, but I'm not totally vibing with the combat system; plus, I wish art direction went a little differently, the game is not exactly holding up well these days (but I admit that square-enix is quite a high standard in that regard: even FFXI still looks artistically coherent, two decades and a half later).

you are viewing a single comment's thread
view the rest of the comments
[–] gamermanh@lemmy.dbzer0.com 4 points 1 week ago (2 children)

Trying to hold onto my desire to play FFXIV since I have a personal large house and years invested

But honestly the recent expansion having the worst story we've seen in a final fantasy ANYTHING alongside multiple staff members pretending Wuk Lamat's voice acting was acceptable (and the large portion of the player base that will call you a transphobe for that opinion) has me seriously considering if this is the end of the line for me

Tried picking up GW2 but tank controls disgust me

[–] memo@feddit.it 3 points 6 days ago* (last edited 6 days ago) (1 children)

I haven't played Dawntrail yet, but I have to admit that I felt something was troubling the game even in earlier expansions: as I finished both ShB and EW I couldn't help but be left with a state of "oh, tome grinding... again... in the same exact way as all the other expansions". No one seemed to care, however, so I thought it was my problem. And it's a big shame, because I expected differently from Dawntrail: from what I heard, it feels more like the character going on a vacation than anything, with really just the same gameplay loop.

Another thing I was expecting from Dawntrail, apart from big gameplay changes, is to redefine the story more significantly: FFXIV up to Endwalker was a great story, but sometimes I couldn't help it but feel like I didn't want to be so central to everything: it's great when MMOs make you feel like "a hero from the sidelines" because there's less immersion breaking (and FFXI did this succesfully, if I recall). I think writers really dug themselves in too deep of a hole:

spoilerhow the hell do you write a threat that feels significant after you've talked about universes, ancestral gods from previous eras trying to destroy everything, etcetera? I understand that resetting everything to the point of no one having any recollection of the Hero of Light would have required a lot of writing, but maybe it would've been better - having EW's ending trigger a sort of memory-wipe similar to that of FFXIV 1.0's story.

From what I hear - reason I haven't played it yet - is that Dawntrail is fram from such expectations. I agree that once you try FFXIV's legacy controls you can't go back. Same thing goes for gamepad optimization.

[–] GaMEChld@lemmy.world 1 points 6 days ago

You just need a way to rationalize it. For me, I focused on the fact that the praise the Warrior of Light usually receives is in the vein of never giving up, not that they are just plain powerful. As such, I don't view my character as any more powerful than any of the Scions, or Raubahn. I think the narrative of Shadowbringers and Endwalker support that idea. That fight with Zeno's at the end was just pure willpower at the end, neither had any strength left and they still fought till they couldn't move.

[–] snooting@sub.wetshaving.social 3 points 6 days ago (1 children)

What about gw2 “tank” controls disgust you?

There arguably isn’t even the concept of a tank in gw2.

[–] gamermanh@lemmy.dbzer0.com 1 points 6 days ago (2 children)

Tank controls for movement: forward/back with only "turn" right instead of "strafe"

Resident Evil controls

[–] KombatWombat@lemmy.world 4 points 6 days ago

You can rebind a/d to strafe left/right instead. Most players do.

[–] snooting@sub.wetshaving.social 3 points 6 days ago (1 children)

You can easily change that in the settings. Agreed that it’s not a good default though

[–] gamermanh@lemmy.dbzer0.com 0 points 6 days ago (1 children)

Tried that, didn't work, uninstalled 10m later

lol, it's worked for me for years.