this post was submitted on 03 Dec 2024
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Or blizzard, riot or epic. All of which are perfectly successful without using steam.
Communication between valve and publishers about TOS violations is only an issue if it's an anticompetitive clause.
If publishers want to offer lower prices, they can use a different storefront like the others. If they can't make sufficient revenue without valves advertisement and distribution network, then maybe the service is worth the price valve charges for it.
Valve has done nothing to stop consumers from using other stores, so I'm not particularly sympathetic when the stores are upset about consumer choice.
This entire lemmy post is about someone being upset that Epic is successful enough to have an exclusive. If a few large players can still succeed without Steam, it's not proof that Steam's practices aren't making the market worse for consumers.
Listing your product on Steam isn't advertising. They're not promoting your game unless you pay them.
Let's make an analogy. Is it reasonable for Nordstrom to go after a company selling the same product at Wal-Mart cheaper?
If we lived in a world where Epic was allowed to compete with Steam on the only way it can, with lower prices, we might have cheaper prices on Steam, and a more robust competitive market. This is why Valve is doing this price fixing. They know that consumers are price sensitive, and a $55 price tag on a new game going for $60 on Steam would be a disaster for them. They know their price fixing department would have to become a "watch for prices on other platforms and adjust our prices / cut to be competitive" department.
They literally present your product to people as recommendations and make it discoverable by the people likely to buy it. No, it's not banner ads, but you use them because they get your game in front of consumers likely to buy it. That's the entire reason the platform has appeal to developers.
Yes. Because it's a worse store. People being upset that a thing they want has a hurdle they're not willing to jump over doesn't mean the preferable system is a problem.
If they signed a distribution agreement, then yes. It would almost be like a game signing an agreement to sell exclusively on the epic game store and then deciding to sell on steam anyway.
It's a flawed analogy though, because Nordstrom's and Walmart buy the product and then resell it, rather than facilitating a sale. Valve doesn't buy 50k licenses from you for $20 each and then try to sell them while keeping all the revenue for themselves.
🙄 That would make sense if valve set the prices or adjusted their cut in real time.
Epic is allowed to compete with steam on price. Games don't have to be on steam to be successful. Valve has no way if stopping you from choosing to use a different store, and as you pointed out in the beginning: This entire lemmy post is about someone being upset that Epic is successful enough to have an exclusive. You can't be mad epic isn't "allowed" to compete when they're actively competing.
🙄 I'm well aware that they don't do this, I'm asserting that the reason is at least partially because they don't have to, because of their anti-competitive practices.
Finding a few examples of successful games not on Steam doesn't prove that Steam's market dominance and price fixing aren't hurting consumers.
They're competing so hard they're not turning a profit after 5 years (Source IGN). They're competing so hard that social media explodes in a circle jerk about Fortnite or lootboxes or some bullshit every time there's an Epic exclusive. Epic is despised and not doing so well as a platform. A market without a massive anti competitive juggernaut dictating everyone else's terms would make Epic's store better, and it would make Steam better too.
And of course it's not possible that they're despised and not doing well because people don't like their platform.
You still haven't convinced me that they are price fixing, to say nothing of it hurting consumers. Full feature games on steam are still around the same price console games are, and that games have been for many years. If they're price fixing to artificially inflate prices, they're doing it in a way that hasn't really kept up with inflation and has been in line with retailers on platforms they don't even sell on.
I linked you a 200 page legal document with dozens of examples of them engaging in anti competitive bullying amounting to price fixing. Valve attempted to get the suit dismissed, and this failed, proving the court deems the suit to have merit. But lemmy user ricecake isn't convinced. You sound a lot like Google bootlickers 10-15 years ago. This isn't going to end well for you when Valve becomes as openly evil as Google.
Your attempted proof of your claim that publishers don't want to offer lower prices using games like Alan Wake 2 was actually proof of my argument, which you still have failed to acknowledge, because they definitively offered their game at launch at a lower price on the lower cut storefront.
This alone is highly sus. Console manufacturers initially subsidize their consoles by selling hardware at a loss. Sony probably lost money to get your PS5 into your hands. Valve didn't lose money to get your PC into your hands, and (theoretically) doesn't run a monopoly store. Why should their prices be comparable to console monopoly stores?
So, a court document is an argument, not a smoking gun. The court didn't dismiss the case because it has enough merit to be argued, which just means it isn't plainly false at first glance. The court did dismiss earlier versions of their claim. Earlier versions being rejected and this one being allowed to move forward have little to do with anything.
Repeatedly asserting that it's "anticompetitive bullying" doesn't actually make it anticompetitive bullying.
Lol, what do you think is going to happen to me? I think maybe you're taking this conversation too seriously.
Yes, Alan wake 2 was lower priced on epic than on consoles by about $10, after epic financed the game. it also has yet to turn a profit, with most revenue coming from titles that aren't exclusive to epic. You also ignored the list of other games I mentioned, each of which launched for $60 to $70 and wasn't on steam.
Half life 1 cost $60 on launch. Same for 2. Same for the original star craft. Same for basically every full featured game for years.
It's not "sus" that most games sell for the typical price for a game. It's a sign that valve isn't driving up prices, since prices are roughly the same regardless of platform, vendor or time, including when steam didn't exist yet.
I know you think you're arguing against a mindless steam fanboy, hence you're starting to break out some insulting language and condescension. I can assure you you're not, just like I assume I'm not dealing with a dense contrarian more interested in punishing valve for success than actual critical thinking.
I don't think that suing someone necessarily makes you right, and that a financially motivated lawsuit is an inherently slanted description of events, when the trial hasn't happened and none of the claims have even been responded to.
Evidence please. In order for me to be correct that some publishers want to offer lower prices, I don't need it to be the case that every game off Steam goes on sale for less than "full price" at the time. I just need it to be the case sometimes. If sometimes, a publisher wants to offer the game cheaper, but can't because they'd lose all of their Steam sales, then Valve is harming consumers by leveraging their market dominance to dictate prices on other platforms.
You mentioned a handful of games without doing any research on them, and one of them accidentally proved my point. I guess I should say at least one of them, because it was the very first one I actually bothered to check.
I'm not sure what your point is here. They set the $50 price tag to maximize revenue. Raising prices doesn't always raise revenue, if it did, why not sell for $99 or $999?
Whether they were right or wrong that $50 was a better price, and whether they made a profit or a loss, is irrelevant from a consumer's point of view. We got a AAA GoTY nominated game for $50. I guess we can be thankful that Sony and Microsoft's 30% cut console stores apparently don't have anti-competitive policies like Steam does.
Of course it's not necessarily in consumer's interest if they go out of business in the long run, but it looks like they at least broke even as of November, so it seems it's a sustainable model: https://gameranx.com/updates/id/515494/article/alan-wake-2-is-not-profitable-yet-but-it-just-about-broke-even-by-the-end-of-september/
You asked for a list of games that fit my "steam hasn't impacted pricing" statement, so I gave you games that had prices inline with what steam prices games at and industry standard. Like I explained in my previous comment. I know how much those games cost: between $50 and $70 dollars, which is what games have retailed at for decades.
Games on steam and off steam have had roughly the same price, and games not on steam have had perfectly reasonable times making sales. Except the one on epic.
My point was that even with lowering the price to the low end of standard, they have had some difficulty getting enough revenue to cover the cost of the game.
If other retailers are able to compete just fine, and one isn't despite lowering prices and paying for exclusives, and it's the one that, as you mentioned, people complain about when they buy an exclusive, then maybe the issue is with that retailer.
https://www.statista.com/statistics/1388073/average-price-of-video-games-by-platform/
If you want more discussion, you can Google "video game prices over time".
Given that you're starting to ignore large bits of replies and have been repeating yourself pretty consistently without expanding on the point, I'm not sure that there's much value in continuing. You think it's anticompetitive, I don't think it's so obvious. We'll see what the courts say.
Have a nice day, and I hope you find the same passion for your next endeavor. :)