this post was submitted on 03 Dec 2024
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They lose day 1 hype, tho. Sure, the game eventually comes to steam, but that's after it's already been overplayed on twitch and YouTube'd to death.
In what way does that matter outside of driving sales? Which people like op happily still gave them?
It's not "new". There is no FOMO. Early adopters for games are a large chunk of sales.
If that was actually a concern, why would companies do it at all?
Why do companies do exclusive launches? Presumably they think the money they get from Epic is more than the money they'll lose in sales. Whether or not they're right is another question.
Basicaly they do not think their game is any good. So if someone takes the deal. I instantly loose interest. I mean if even the developer think it is no fun...
Congrats on getting the point.
Congrats on being a dick for no reason
Not my intention on your comment. More so commenting everyone else's reaction to my comments pointing to the same thing.
Maybe next time try actually making your point instead of circling around it for five comments like a fifth rate Socrates.
Congrats on all the downvotes sunshine
You care about downvotes?
Good indication of how out of touch or plain posting in the wrong instance
They indicate how much of an ass you come across as.
There are tons of people in this world who are right, yet everyone dislikes and doesn't interact with. Something to think about some day, when you calm down.
I mean most people would look at it as an indication that their point isn't landing. You can just power through and be a jerk though.
The commenter above you said that it's a gamble as to whether a developer making their game exclusive to a certain platform and the payout from doing so is more lucrative compared to releasing to all platforms. It may be, or it may not be.
I'm not sure if we have the statistics of how well Anno 1800 did in terms of sales when it first launched, but the parent commenter said they obtained the game on Steam when it was discounted. That said commenter didn't pay full price for it at launch to me speaks to how maybe Anno 1800 lost revenue by not reaching more audiences.
Point is: we don't know if it was a double win for Anno 1800, or any game by any developer that is restricted to a limited amount of platforms. Don't claim it was so unless you have evidence one way or another.