this post was submitted on 19 Nov 2024
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I love Linux, a lot. I've distro hopped and tinkered to my hearts content. But I can't let windows go, which is why I dual-boot with Windows 11 and currently, Bazzite.
Windows doesn't have the ghub for my logitech mouse and headset. I can't use my plugins for elite dangerous or extra software, like EDMC. Many games don't work for various reasons (anti-cheat, or many other reasons). Can't say, "well don't play those games.". Well, I want to. I like those games, and they don't work on linux.
There is no AMD Adrenaline for my AMD GPU. I can't use frame gen or many other features my card has. Battle.net games just refuse to work for me, try as I might to follow every tutorial ever (I just wanted to play Diablo IV T_T ). Those features are important to me.
OBS is much crappier on linux than on windows, due to no AV1 encoding support. As a streamer, AV1 looks MUCH better than whatever linux obs uses.
And lastly, Windows (even Windows 11), just works with everything. Any software you want, you just install it. On steam you don't have to check proton.db, you're 100% guaranteed for it to work. Any software you see, it works on windows. Any peripherals, just work. All their associated software, works.
I know not everyone games, but it's the highest grossing entertainment market, so it's important to more people than not.
This is not my experience at all. I was recently trying to play Command and Conquer: Tiberian Firestorm, an older RTS on Windows. I own the game through Steam. On Windows, the game wont open. It crashes immediately on launch. If i run the game in XP compatibility mode, it launches but when playing the game there is some sort of microstutter: every unit is blinking, the mouse cursor is blinking, and the game plays at a crawling pace. Also everything freezes whenever you move the camera.
When i boot into Fedora on the same PC, install with steam and launch with Proton, the game works fine. I was even able to install a resolution patch for windows to get higher resolutions available.
I find this to be a pretty common experience for me when trying to play older Windows PC games. There are quite a few I cant seem to get working (or playable) on Windows, but that work fine on Linux. I mostly play older games anyway so for me, Linux is more of a game console OS.
Sorry to hear Battlenet doesn't work for you. D4 is another one i play only on Linux, in thas case because i get some weird graphical artefacts when playing on Windows. I haven't bought the new expansion yet though, maybe after the holidays are over.
OBS supports AV1 hardware encoding on linux with
Software encoding has been supported for longer
Why not? The github page even says it will work with wine. I've not played ED for a long time. But, I am sure I had EDDiscovery at least working with it in linux a few years ago. Other games like WoW I have external tools that interface with it working fine, some within the same wine environment, some even external. You just need to make sure the drive is mapped (you can always go via the Z: drive too) where the app expects it.
From my experience, I have steam working and pretty much every game I want to play has worked. I don't play games with kernel anti-cheat even in windows, so I'm not missing anything there. Battle net runs fine even with ray-traced shadows in wow. Pretty much everything else I need works. The only things I miss are the games that are part of XBOX/Windows store, but that's hardly Linux's fault. Maybe visual studio too. But I do have the OSS "Code" to cover most I did in VS so..
I have dual boot, I've not used it to go to windows in weeks. Almost everything just works fine.
Battle.net for me wouldn’t install in steam as an extra app, it wouldn’t work in heroic, but lutris was happy to do it, and the performance is excellent. Linux mint.
Battlenet games just working on Linux and not working on Windows is what drove me to uninstalling Windows
How did you get Mac apps to run and the Metro desktop on w11? I suppose you can get Gnome Web to work through WSL
What I have heard on coding shows is making the Windows game available for Linux is clicking a check box for export/compile for Linux. And companies don't.
Urm. No. In a few cases thats true, but for most complex systems, or even just ones that rely on non-default engine extensions (a category that includes nearly all games), they really do need work invested into them. Steam and proton are are making this better but its really not at 'just check a box' levels of ease yet.
Just conveying what coders say, can't comment on which engines. But since Linux doesn't care what binary it loads into memory to execute it doesn't seem hard to support a translation layer.
I'm very curious what those coders meant! For what it's worth, what you're describing is essentially Proton and it has been extremely difficult to develop and requires a great deal of ongoing support. Cross-compiling is super hard, its the reason Android runs on (essentially) the JVM and that windows implemented UWP, and its the root cause behind driver compatability issues. I'm just not sure what you mean, I guess.
I assume since the Linux kernel doesn't care what executable code gets run in memory, it was an engine that adda info for system call translations. Could be wrong, they did not elaborate.