this post was submitted on 04 Nov 2024
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My point is mostky about people's expectations and that people who want news on games probably aren't interested in gaming articles from papers/major news sites and companies in general aren't looking to advertise on gaming articles in the same way that makers of fashion would want to advertise in the theater section.
I really like this post btw, I never really thought about how sparse reporting on games is outside of dedicated sites.
Like I said though, they do have some really great articles in gaming, just not with their own header, so they're harder to find. And they do know what isn't covered by other outlets, because they tend to do profile pieces rather than news coverage. But if Joker's sequel is worth writing five articles about, surely the largest failure we've seen in games is worth one, you'd think.
An article about Joker 2 has the novelty factor of bombing as a sequel to Joker, which was a massive hit. They will got a lot more views on any one of those five Joker 2 articles than they will from multiple articles about a game nobody heard about.
More views = more money. It doesn't matter whether something is more 'worthy' or not.
For the New York Times, that's not really their incentive system compared against their subscription model. Still, it's a disparaging difference between how they treat both industries. Losing hundreds of millions of dollars would be news in any industry.