this post was submitted on 03 Nov 2024
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Linux Gaming

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[–] five82@lemmy.world 21 points 2 weeks ago* (last edited 2 weeks ago) (8 children)

To me, if Valve wants Linux multiplayer to have a future, they need to demonstrate that they can develop a good Linux anti-cheat solution.

That's much easier said than done. But I hope it's a problem that they're working on. Otherwise, it's going to limit the potential of the Steam Deck and other future Valve Linux hardware.

[–] fhein@lemmy.world 25 points 1 week ago (4 children)

I think the problem is that game publishers also want the cheapest and laziest solutions. What EA (and others) are doing now are basically "give us full control of your computer so we can do whatever we want" with their kernel level anti-cheats. Server side anti-cheat requires more processing that they have to pay for, and requires more work to develop heuristics and other algorithms to detect cheaters.

[–] bountygiver@lemmy.ml 9 points 1 week ago* (last edited 1 week ago) (2 children)

one way to burn this all down is for hardware cheats to become even more popular, a triggerbot hardware cheat is as simple as a adruino plugged into your USB and your computer sees it as a capture card and a mouse and that's the simpler solution.

If they start to ban capture cards or PCs with 2 mouse, it can be upgraded to be a hdmi and mouse pass through

[–] umbrella@lemmy.ml 6 points 1 week ago (1 children)

they will eventually make it so restrictive it will be impossible for people to actually play, before they consider a serverside solution.

[–] fhein@lemmy.world 3 points 1 week ago

I think Microsoft and their partners have been dreaming about turning PCs into fully locked down platforms for a long time, completely unrelated to gaming. Hardware DRM including display devices and cables, and only running "trusted" software is the end goal.

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