this post was submitted on 28 Oct 2024
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[–] HawlSera@lemm.ee 9 points 1 week ago* (last edited 1 week ago) (11 children)

Disgraceful behavior...

Right my Sims? looks to how horribly her game is glitching up due to owning more expansions than Maxis ever intended for Sims 4 to actually have

But for real, the idea of an MMO still requiring a monthly fee in 2024 is ridiculous.

in 1998 when it was a new concept and a lot of money had to go into maintaining the sheer volume of people using servers at a time when the internet couldn't handle more than 20 Star Trek fanboys at once without using up all the bandwith, sure. I could see that.

But in 2024 where even small Indie studios can afford regular free content updates and still make a profit from word of mouth game sales? Yeaaah no.

[–] Xatolos@reddthat.com 0 points 1 week ago (8 children)

MMO still requiring a monthly fee in 2024 is ridiculous.

May I point you to Call of Duty on consoles? They are Massive Multiplayer Online (MMO) that needs a monthly subscription (Xbox Live, which owns Cal of Duty, or PS Plus).

Online gaming has more people paying for an online subscription today than ever before (Nintendo Online included). While the companies being paid for it have changed, monthly online gaming subscriptions are here to stay and have only gotten larger.

[–] xenoclast@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

That's ok this is a LIVE SERVICE GAME. Definitely not the same as an MMO. Definitely.

Also I bought that Brutosaur and a friggin love it. Best QOL feature in the game. I don't even play WoW more than a few times a month.

I now have all services in the game mobile in some way or another: bank, transmog, mail and auction

[–] Xatolos@reddthat.com -1 points 1 week ago (2 children)

What makes a MMO different from a live service? Both have characters, levels, character progression exp based on killing enemies and doing X actions/quests, and have new content added as time goes on.

From how I see it, it's just a different name to just avoid being called a MMO.

[–] xenoclast@lemmy.world 1 points 1 week ago

Yeah. That was my point.

[–] Blackmist@feddit.uk 1 points 1 week ago

At this point, I'd say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it's distinct from the usual games in that category.

Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don't really get that in a bog standard Live Service game.

An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.

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