this post was submitted on 19 Oct 2024
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Out of my friends list of 45 people, I know that's not a lot but still, small list of friends that I have that have played this game actively since the very beginning, two of them still play the game and one of them does not even subscribe full-time. Only when there's a major update.... When I asked every single one of my friends why they no longer play anymore the same exact reason was said. “They were taking over by an investment company, and now it just seems like a silly cash grab. They keep raising the prices, keep missing the mark, don't listen to players.” <<< One of my friends said this to me....

So let's get the facts straight here

According to Jagex full accounts report in 2008 from the UK government website, they made $10 million in profit back in 2008. So they were not operating at a loss. Their profit for the year 2022 is up to 38 million. Jagex's profit rose from £10 million in 2008 to £38 million in 2022, a 280% increase. From 2008's price of $7.95 to the current price of $13.99, the RuneScape membership price has increased by approximately 76%.

So in other words, Jagex profit has risen by 280% since 2008, and They raised the subscription by over 80%. If we count the entire lifespan of RuneScape, it's gone up by 180%. This is: corporate greed.

For reference, by the way, World of Warcraft has never once had to increase their subscription price ever. We also have bonds in our game, and RS3 is completely monetized. A monetized game and a subscription is absolutely insanity, when you add in percentage increases to the subscription price, that's just silly

Edit: A reddit user also pointed out that you have to pay $14 a month for EVERY character, even if you're part of the same account. WoW let's you have 60+ characters in your subscription.

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[–] brucethemoose@lemmy.world 33 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I feel like you're attacking the wrong thing.

The subscription hike is something, but U.S./U.K. inflation from 2008 to 2022 is about 40%, and that's not accounting for any changes in corporate taxes. Its... well, it's kinda mad that WoW hasn't increased the subscription price that whole time, if that's true, but that's partially because they sell expansions, right? And those probably creep up with inflation.

The problem is the choices they've made with that money, aka shoving more aggressive monetization into the game instead of keeping it simple, which was so central to its appeal long ago. Of taking short term profits instead of investing in R&D, new game development, and deeper development for Runescape. This is the real corporate greed. Making money is fine, but just taking it as pure profit at the expense of long-term health is destructive, greedy, unfair to the employees and wrong.

Also, I played Runescape ages ago, and well... I just got tired of the game. I feel like thats why many people left, and I also think it's kinda mad expecting most players to play the same game forever.

[–] linearchaos@lemmy.world 14 points 2 weeks ago (1 children)

Well, I mean wow was already at $15 a month back in the day. When it came out in 2004, It was like paying $25 per month today. It was damn pricey back then. At this point I think they're getting all the money out of it that the market will bear. Yeah the expansions help but I suspect they're running leaner now than they were.

[–] Ashtear@lemm.ee 1 points 2 weeks ago

I doubt anyone knows how much of the playerbase it makes up, but the WoW subscription effectively went up to $20 a month for anyone that's using in-game gold to fund it.