this post was submitted on 17 Oct 2024
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Just like anything else, one chunk at a time.
You can start with a story and build the game off of that, or you can start with the gameplay and build up from there.
Sometimes you just have to start, and see where it goes. Pick an engine and start building something, don't be afraid to throw it all out and start over from what you've learned so far. Make a game that has some of the elements you want to use and try it out, then throw it out and make a different game with other bits. Start small and work up.
The biggest problem is thinking it has to be perfect to move on to the next part.
You can commission art, or you can buy some models and just use those.
You can also just build everything from the ground up, but it would be hard to do that for your first project.
Thanks for the reply.
This makes a lot of sense, particularly I am drawn to the “start building something” and the way I interpret this could be making some basic platforms at different Z Axis’s and work on the movement for the cat, then throw it out (well keep it saved somewhere to look back to) and work on something else, like the environment or whatever. Then hopefully this will inspire other ideas and the game will grow from there.
I am going to start and see how we progress. Thanks again.
If you need inspiration PirateSoftware has some good pieces on getting started with game programming and regularly runs game jams.
Thanks. I’ll check that resource out.