this post was submitted on 16 Oct 2024
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Unrelated but how does one gains profit from an open source project? I heard that Doom is open sauce, but it's still a commercial game…
Honestly? They're probably going to continue to offer the game on Steam and it will probably continue to trickle in revenue. Most people who are interested in the game have already bought it, so it's never going to draw in millions again.
The game is currently listed at $15, but goes on sale frequently for $3. I bet many new players would be happy to pay steam $3 for the cloud save and steam's easy game management, as opposed to compiling from source for every new PC install.
Finally, the gameplay loop between Rogue Legacy and Rogue Legacy 2 are pretty similar. This means the the original is a good extended demo for the sequel which is .$25, but up to 50% off. Frankly, it's a great marketing move at this stage in the game's lifetime.
The source code being available doesn't allow you to play the game. To actually play it, you'd still have to buy the game. Unless you figure out how to play it without any artwork.
Huh, yeah. Usually when the source is released it includes the assets too, but this does not. I don't know how useful it is for "education" then. You can't tinker with it and see how it effects things, so it's harder to really understand why things work the way they work.
Usually, when? Also, it's for modders.
Still bet someone will create a new set of assets that fit like a glove for preservation purposes. But kinda sucks that it's not quite as useful as I was naïvely thinking.
It's going to allow modders complete access to go full ham on the game, though. It opens up a ton of things that can be played around with.
freedoom
Precisely
The assets aren't free and open source. If you want to legally use the open source code to play a game, you'll either need to buy the game to get the assets or use an alternative like freedoom.