this post was submitted on 11 Oct 2024
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Programmer Humor

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cross-posted from: https://lemmy.zip/post/24335357

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[–] Ptsf@lemmy.world 164 points 1 month ago (28 children)

Isn't it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?

[–] Faresh@lemmy.ml 9 points 1 month ago (7 children)

I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn't allow me to use an emoji as a variable name.

[–] histic@lemmy.dbzer0.com 2 points 1 month ago (1 children)

Another guy just posted emojis in their code in the comments no idea if it actually works

[–] Faresh@lemmy.ml 8 points 1 month ago (2 children)

That code was C++ or something like that. Not GDScript.

I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren't allowed to use emojis in identifiers.

[–] histic@lemmy.dbzer0.com 4 points 1 month ago (1 children)

Ah I’m unfamiliar with most languages I just use python and random others for personal projects

[–] bleistift2@sopuli.xyz 1 points 1 month ago (1 children)

Coding must be a nightmare if you’re choosing programming languages at random 😱

But you must also be learning quite a lot.

[–] histic@lemmy.dbzer0.com 1 points 1 month ago

I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

[–] lunarul@lemmy.world 3 points 1 month ago (1 children)

There's probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.

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