this post was submitted on 04 Oct 2024
39 points (93.3% liked)

Games

32016 readers
1641 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ampersandrew@lemmy.world 3 points 2 hours ago* (last edited 2 hours ago) (2 children)

It seems to be resonating pretty damn well for them. In fact, the competitive multiplayer has been praised for its simplicity and feeling a lot like the kind of multiplayer that we used to get so much of back in the 360 era.

[–] Prunebutt@slrpnk.net 2 points 2 hours ago (1 children)

back in the 360 era.

An era famous for its' tacked-on multiplayer modes.

[–] ampersandrew@lemmy.world 1 points 2 hours ago

It was also famous for having multiplayer modes that were just fun and didn't ask you to commit your life to them. Some of those multiplayer modes were really cool.

[–] hypna@lemmy.world 2 points 2 hours ago (1 children)

Who praised them? But I don't know what measure we'd use to determine the general reception of this particular feature. Particularly given that almost all video game journalism is mere marketing. So that's probably not a fruitful point to argue over.

Instead I'll offer the things that I think earn the competitive multiplayer a poor rating.

  • No skill or even experience based match making. Too many games are blowouts because all of the level 1 players were put on one team.
  • Teams are static once a match lobby has formed. If the teams are poorly balanced they will continue to be forever. Players can't even switch voluntarily. The only remedy is to bail on the lobby and hop into a different random one.
  • Classes and weapons are poorly balanced. The Bulwark is a key example of a too strong and not fun design. The Assault class, and melee in general is in a pretty poor state (unless you have an infinite defense shield that lets you walk up to people). Many of the weapon options for the classes are almost unusably weak, so class loadouts tend to be very samey. Grenades are spammy and the shock grenade blind duration is not fun.
  • Players are randomly assigned Imperial or Chaos marines. But there is basically no character customization for the Chaos marines, while the Imperial marines have 5 or 6 different sets. Either the enemy team should always appear to be Chaos with their NPC style, or they should have included equivalent Chaos customization.
  • Players have minimal control over which game modes they play. It's either 100% random or selecting a single mode. A configurable selection is a common multiplayer feature.
  • Map design is bland. This is perhaps a more personal preference, but I find the symmetrical, arcade arenas with no narrative character boring.
[–] ampersandrew@lemmy.world 1 points 2 hours ago

I watch and listen to a lot of Giant Bomb and SkillUp, and both had praise for the multiplayer modes, warts and all. I can't agree with all games media just being marketing, otherwise you'd never see bad reviews for the likes of those publishers spending all that money on marketing. It may not have worked for you, but doing all of those modes has done very well for the game.