this post was submitted on 02 Oct 2024
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Good stuff. I didn't get far in Ghosts of Tsushima because the open world felt very samey, but if they work on that I could probably try the sequel.

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[–] Katana314@lemmy.world 11 points 19 hours ago (2 children)

I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.

That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.

It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.

[–] B312@lemmy.world 3 points 17 hours ago (1 children)

Mostly because Ubisoft was the company to start this shitty trend, with everyone else being a trend chaser

[–] PunchingWood@lemmy.world 0 points 15 hours ago (1 children)

That doesn't really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could've just as well been a Ubisoft game, just with less content.

[–] B312@lemmy.world 1 points 14 hours ago

I think it’s mostly cause of the really good gameplay, rather than the open world.

[–] b0rg_@lemmy.world 1 points 4 hours ago

Would you say horizon forbidden west also follows this trend?