this post was submitted on 30 Sep 2024
209 points (96.4% liked)
Games
32591 readers
1168 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
* Rather, a program superficially imitating the first level of Doom is able to run on a simulator of a quantum computer.
Not to diminish this accomplishment, but based on the level geometry on display there this is obviously a bespoke but very basic 3D-ish engine, extremely simplified, built from the ground up to do this and is not an actual source port of Doom before anybody gets too excited.
While it's amusing I don't think it really serves to illustrate too well the actual exciting parts of what quantum computing is actually theoretically capable of. Regular old boring Turing-compatible binary computers are already perfectly capable of running Doom already. ^[citation^ ^needed]^
So, as far as I can tell, the primary difference with this version of the game is that it uses question registers?
What does that mean, functionally?
Like how does that affect the software? How would the software run on an actual quantum computer?