this post was submitted on 28 Sep 2024
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Or, more likely, the publisher. But, that's beside the point.
As it has been demonstrated when Epic tried the "developers pay less fees here" approach, the average Joe Gamer doesn't benefit in any way whatsoever. Your premise of the savings being passed down doesn't exactly pan out.
To be fair, Epic Store was marred by exclusives and having way less features back then. Even now, their (Electron) launcher boots up way slower than (CEF) Steam, and their sales are way worse.
Is it Electron? Someone elsewhere mentioned it was actually an instance of Unreal Engine running for the webview component. Something about the EGS install directory containing the same UE settings file that games use for initializing Unreal
IDK then. spinning up an entire game engine just to do what Electron does seems unbelievably wasteful though.
I just downloaded and installed EGS to a Windows VM.
strings EpicGamesLauncher.exe | select-string "unreal"
returns some interesting results:FCommunityPortalManagerImpl::SetUnrealEnginePortalViewModel
{USER}Unreal Engine/Engine/Config/User{TYPE}.ini
UnrealHeaderTool
Cannot call UnrealScript (%s - %s) while stopped at a breakpoint.
UnrealVersionSelector
Created with FUnrealEngineFileAssociationServiceFactory at D:/build/++Portal/Sync/Portal/Source/Programs/EpicGamesLauncher/Layers/Domain/Private/UserDomain.cpp:866
A search for "electron" only matches the words "Electronic Arts"
...wait, what does it say about EA?
I already killed the VM, but it was something about an EA account if I recall correctly.
Oh really? Please do point me to the study you did where you gave 15% more revenue back to developers and then assessed their output quality.
Claiming that having the store take 15% less cut of revenue will have no effect is a quite frankly flat out absurd claim to make.