this post was submitted on 28 Sep 2024
164 points (92.7% liked)
Gaming
20010 readers
640 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Wasn't it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn't really make sense.
Yes, 2 had a lot of re-used locations. Some of them did make sense, as the story was almost entirely set within a single city, so certain locations are bound to pop up multiple times, especially as the game takes place over a decade or so.
But the real reason, 2 was developed and rushed out the door in like a year or something? It was a ridiculously short amount of time to develop a sequel to a game as big as DA:O. Unsurprisingly, this led to a LOT of re used assets and locations.
But though it obviously had failings, I, like some others, would probably put DA2 as the high point for the series telling really character driven stories with the most compelling cast of characters.
I've heard that, and it's reasonable however I found the level design in the first one could be a little repetitive as well so I thought some of the criticism was somewhat unwarranted.