this post was submitted on 24 Sep 2024
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Maybe it didn't do as well as they'd hoped, but back of the napkin guesstimates sure make it hard to believe DD2 wasn't profitable.
I read it more like they did well, but after a decade making the same game in a couple of iterations, they just want to be done. So sell the company, make 10x what you could running it, and just head on out.
I played it in alpha (?) when it first came out and it was alright. I played it for like 3 hours, but never felt a desire to revisit it.
Darkest Dungeon was just one of them titles that isn't that suited for a sequel.
I agree with the sentiment and it’s weird that it can be applied to quite a few recent games, frostpunk 2 comes to mind as the latest one of these
It's an attempt at piggybacking off the success of the first game, but they don't take the time to understand why it was successful and if a sequel is needed. I'd love to see devs try something new when they find success instead of just pumping out a number 2.