this post was submitted on 24 Sep 2024
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No idea what to make of this. Feels really random, but I guess we knew that Darkest Dungeon 2 didn't do as well as they wanted it to.

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[–] ampersandrew@lemmy.world 17 points 1 week ago (2 children)

Maybe it didn't do as well as they'd hoped, but back of the napkin guesstimates sure make it hard to believe DD2 wasn't profitable.

[–] mosiacmango@lemm.ee 13 points 1 week ago

I read it more like they did well, but after a decade making the same game in a couple of iterations, they just want to be done. So sell the company, make 10x what you could running it, and just head on out.

[–] Jaderick@lemmy.world 3 points 1 week ago (1 children)

I played it in alpha (?) when it first came out and it was alright. I played it for like 3 hours, but never felt a desire to revisit it.

[–] warm@kbin.earth 14 points 1 week ago (1 children)

Darkest Dungeon was just one of them titles that isn't that suited for a sequel.

[–] Whitebrow@lemmy.world 2 points 1 week ago (1 children)

I agree with the sentiment and it’s weird that it can be applied to quite a few recent games, frostpunk 2 comes to mind as the latest one of these

[–] warm@kbin.earth 3 points 1 week ago

It's an attempt at piggybacking off the success of the first game, but they don't take the time to understand why it was successful and if a sequel is needed. I'd love to see devs try something new when they find success instead of just pumping out a number 2.