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Peter Molyneux returns promising not to hype his next game, before hyping the game
(www.pcgamer.com)
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I always feel bad for Molyneux. Like, I get it, when I start some new project, in my head it's this piece of perfection and I get excited to make it and show it off. But the process is so long I just wanna tell all my friends how awesome it is.
Difference is, he doesn't seem to understand restraint. A project is almost never as perfect as you imagine and you gotta hold back for when reality kicks in, or your motivation will take a nose dive and well... you end up with Godus.