this post was submitted on 09 Sep 2024
272 points (99.3% liked)

Games

32539 readers
1574 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] 1stTime4MeInMCU@mander.xyz 8 points 2 months ago (1 children)

What didn’t you like about Div 2 rules? I understand some of them wouldn’t adapt well to tabletop / dice but I liked their AP system better than BG3s action / bonus action

[–] sparky1337@ttrpg.network 8 points 2 months ago

Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.

And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.

And the crafting mechanic has a high learning curve.

I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.