this post was submitted on 05 Sep 2024
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[–] jet@hackertalks.com 11 points 2 months ago (1 children)

My favorite theory is internal politics meant that the people who knew it was going to fail couldn't prevent the game from going live without extreme cost to themselves. And they would be blamed for it.

Letting the game go live, was probably the least politically expensive thing for them to do. Even though everybody knew the outcome

[–] JusticeForPorygon@lemmy.world 2 points 2 months ago

Which would also explain why they cut their losses so quickly, when most games at least get a year or so of support just to see if they can get off the ground