this post was submitted on 31 Aug 2024
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[–] mox@lemmy.sdf.org 42 points 2 months ago* (last edited 2 months ago) (2 children)

If I were to be granted a single wish for a new Civ edition, it would be game AI that scaled well across the difficulty range without cheating.

[–] Ashtear@lemm.ee 12 points 2 months ago

I'd just settle for competent AI at any difficulty. I only ever had a few runs in Civ6 because the AI consistently fell apart in late game. Conversely, it's why I had over 1000 hours in Civ5. Yes, it cheated, but once I started to ignore that, it was really satisfying to climb the difficulty ladder and still feel challenged even into the late eras most of the time.

[–] AlexWIWA@lemmy.ml 1 points 2 months ago (1 children)

With machine learning, there's no reason we can't have better AI other than cost. I hope strategy games eventually look into this.

[–] bionicjoey@lemmy.ca 4 points 2 months ago (1 children)

Machine learning is irrelevant to the sort of AI used in a game like this.

[–] AlexWIWA@lemmy.ml 5 points 2 months ago

It worked for StarCraft. You train a model on human gameplay and then have it play the game.

https://www.theverge.com/2019/10/30/20939147/deepmind-google-alphastar-starcraft-2-research-grandmaster-level