this post was submitted on 31 Aug 2024
171 points (95.7% liked)
Games
32672 readers
868 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If I were to be granted a single wish for a new Civ edition, it would be game AI that scaled well across the difficulty range without cheating.
I'd just settle for competent AI at any difficulty. I only ever had a few runs in Civ6 because the AI consistently fell apart in late game. Conversely, it's why I had over 1000 hours in Civ5. Yes, it cheated, but once I started to ignore that, it was really satisfying to climb the difficulty ladder and still feel challenged even into the late eras most of the time.
With machine learning, there's no reason we can't have better AI other than cost. I hope strategy games eventually look into this.
Machine learning is irrelevant to the sort of AI used in a game like this.
It worked for StarCraft. You train a model on human gameplay and then have it play the game.
https://www.theverge.com/2019/10/30/20939147/deepmind-google-alphastar-starcraft-2-research-grandmaster-level