this post was submitted on 30 Aug 2024
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[–] Virkkunen@fedia.io 8 points 2 weeks ago (1 children)

The problem with Xbox is that Microsoft requires parity with both consoles, so the more powerful X constantly gets gimped because the S can't handle something. With the PS5 and Pro this probably wouldn't be the case since games aren't gutted because of a less powerful model requiring parity, so they can just add some higher graphical fidelity to the Pro

[–] synapse1278@lemmy.world 5 points 2 weeks ago (2 children)

It's it the same problem tho? Xbox S/X can also target different graphics (resolution, frame rate, quality) but feature parity is required.

Would anyone be ok with, for example, split screen multiplayer mode available only on PS5 Pro, but not on PS5 nor PS5 slim?

[–] Zanz@lemmy.world 1 points 2 weeks ago

They have to have graphics feature parody. So if you have Ray Tracy on the x you have to put it on the s, if you have complex shadows are lighting on the s you also have to put it on the x.

[–] Janovich@lemmy.world 1 points 2 weeks ago

The difference is how low spec the series S is.

Something like Baldurs Gate 3 on existing PS5 was able to handle everything they needed including the split screen co-op. However, they couldn’t release on Xbox at all because they couldn’t make a version that worked on both S and X but also they weren’t allowed by MS rules to pull features from the S.

A PS5/PS5-Pro pair would be easier since the bottom spec is still about comparable to the Series X and the new tier is just a bit extra for some nice-to-haves and less having to handicap a game to get it to run on the low spec machine. It’s still extra work but shouldn’t mean having to rework an entire game to get it to work at all.