this post was submitted on 30 Aug 2024
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[–] sinkingship@mander.xyz 21 points 2 weeks ago (4 children)

The second big change is that when you transition from one age to the next—there are three ages, Antiquity, Exploration, and Modern—you'll pick a new civilization to lead, one that was at the height of its power during the age in question. So you might go from controlling Rome in Antiquity to Mongolia during the Exploration age.

Well, I still play civ4 bts, never went beyond civ5 and unless I update my hardware probably won't try civ6 and civ7 anytime soon.

But what you mean, you'll change civilization midgame? I can't wrap my head around this concept. Or does your civilization simply change it's name?

[–] shadowedcross@sh.itjust.works 18 points 2 weeks ago (3 children)

So in Civ 7, leaders and civs are separated. At the start of the game, you'll pick a leader who you play as throughout your run, as well as a civ.

The civs available to you depend on the age, so if you start in Antiquity you'll have appropriate civs from that time period to choose from. When you get to Exploration, you'll get to choose another, and so on.

You'll keep everything, it's just that your name (I think) will change, and obviously, each civ will have its own strengths and weaknesses, different units, art, etc. I hope that, since they're now tied to their age, it'll allow them to really focus on what made them unique within their time period, rather than having to make the Roman Empire make sense in the Modern age.

I'm not sure what Civ 7 specific features there are, but I'm sure their options will depend on your chosen civs as well.

[–] sinkingship@mander.xyz 3 points 2 weeks ago (1 children)

That makes sense, I guess. Like to choose a skillset for the next epoch, if you're right. That sounds kinda cool. Almost like a skill tree for your civ, only that it comes with a civ name change.

[–] DragonTypeWyvern@midwest.social 1 points 2 weeks ago* (last edited 2 weeks ago)

They stole the idea from Humankind. On the other hand, Humankind did come after the king, so they shouldn't have missed.

Game's pretty good btw, if you want to play what Civ 7 is apparently going to be.

[–] kusttra@lemmy.world 2 points 2 weeks ago

It also seems like there's some sort of unlock mechanism for what civs will be available for you to choose from in the next era - you'll assumably have to do certain things in an era to unlock specific civs for the next era

[–] jorp@lemmy.world 1 points 2 weeks ago

I wish they had just abstracted and genericized the civilization characteristics into things like "nomadic horse lords" or something rather than my game having a "Greek -> Mongol -> American" continuity which is very immersion breaking.

Yes over the course of history regions could be ruled by different civilizations but that's by forces like conquest or cultural domination which are literally in the game I'm playing, so why does time passing or a technology unlock turn me Japanese

[–] Malgas@beehaw.org 2 points 2 weeks ago

There's a board game called History of the World that does something like this, where score is tracked per player, but you play as a new civilization every turn. (And, depending on the draw, may wind up fighting against your previous civ.)

It's a good game, but, yeah, it's hard to imagine that working in something like Civilization.

[–] Bassman1805@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago)

Seriously, wtf?

[–] WarlordSdocy@lemmy.world 2 points 2 weeks ago

I'm pretty sure this is just an idea they took from Humankind, another Civilization like game that came out a bit ago.