this post was submitted on 17 Aug 2024
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As per title. Most computer games these days are made with such unnecessary padding that I want to murder the devs or myself by the end. See, for example, Hyrule Warriors, the 100% 1000 Hour Nightmare, the Review.

The second game I ever 100%ed was Arceus and I still can’t stand the thought of picking it up again, years later. The first game was Horizon Zero Dawn, which is still fun.

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[–] PlzGivHugs@sh.itjust.works 6 points 3 months ago (2 children)

At least personally, its a lot of the shorter, gameplay-focused games that always leave me wanting more, or wanting to further improve, without having some unbeatable new-game++++++++ mode or anything overly RNG based.

A couple games I've 100%ed that still have significant bonus/optional content outside the main plotline include:

  • Inscription - Willingly played through the story twice and spent nearly as many hours on the bonus new-game+ mode. Super solid gameplay, that while well explored in the base game, leaves plenty of room to further experiment and perfect your strategy.

  • Just Cause 3 - while there is a ton of bonus content, its not overly hidden, and the core gameplay is solid enough that challenges feel fun and rewarding, while travelling around gathering collectables is satisfying in a chill, podcast-listening, but not unengaging way.

  • Hotline Miami - after completing the game, I wanted to go back and get a A+ on every level because the gameplay was fun and I felt I still had more room to grow. "The puzzle" wasn't as fun, and I did use a guide, but I was just happy for any reason to play through the game again.

  • Wolfenstein the New Order - again, just a solid gameplay loop that made me want to keep playing, with bonus objectives that worked as an objective rather than a chore. Also, unlike later ID shooters, it doesn't have the "beat the whole game without dying" achievement, which just feels too punishing over mistakes that may be minor or downright unfair.

[–] Blisterexe@lemmy.zip 2 points 3 months ago

I 100℅ed sekiro and another crabs treasure, both games (especially sekiro) sort of had grindy achievements, but the gameplay was so good it still ledt me wanting more

[–] Pyro@programming.dev 2 points 3 months ago* (last edited 3 months ago) (1 children)

It's interesting that you mention Just Cause 3 because even though the campaign was a lot of fun for me, I didn't enjoy completing all the vehicle challenges.

[–] PlzGivHugs@sh.itjust.works 1 points 3 months ago

The vehicle challenges were definately the weakest part, but on average, I still enjoyed them. In particular, a lot of the wingsuit courses and land races were fun, and actually took advantage of the game's strongest elements.