this post was submitted on 23 Apr 2024
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To most of us, this is probably just a summary of events over the past year or so. But, it's good to know that this sort of news is reaching non-gaming channels.

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[–] alilbee@lemmy.world -1 points 5 months ago (1 children)

I disagree with the premise. Nothing has "ruined gaming". On the production side, it's a booming industry increasingly making footholds in popular culture. On the consumption side, players have more choice now than they have ever had. Nobody can go load up the front page of steam or even better, the top 100 most played from last year, and tell me with a straight face that we're worse off than in the 90s or early 2000s without making an appeal to quality that will be heavily colored by their own nostalgia.

Now, are there a lot of games with greedy decision making, loot boxes, etc? Absolutely, nobody disputes that. I personally think there is nuance even there, because I genuinely am not bothered (as a player) by some forms of loot boxes or season passes. Even if you discount every game with those options though, you still have more choice than I did as a kid.

[–] EncryptKeeper@lemmy.world 1 points 5 months ago (1 children)

Totally disagree. The homogenization and enshittification of AAA games has meant that there is less choice than ever. More and more established IPs are tanking in quality and there aren’t enough new ones to replace them. There are certainly “more games”, but the problem with this quantity of quality style of production means that there are fewer standouts and unique experiences to actually choose from. This has resulted in entire genres collapsing under their own weight. There are still unique, standout games but I’d hardly say there are now that 10-15 years ago. And the ones we do have are more often than not made by indie and AA studios.

[–] Buddahriffic@lemmy.world 0 points 5 months ago (1 children)

I'd argue that the indie and AA studios are making games today that are as good as or better than the pre-enshitification AAA games of the 90s and 00s. Maybe not quite as high in production value for cinematics, but on par or better for game content and play.

Like I've been largely ignoring AAA options and still have a huge backlog of games and generally have fun with new ones I try out, including finding new gems to add to my favourites.

So I guess if you have a base assumption that great games need to be AAA to even be contenders, the gaming situation looks worse than it did in the past, but IMO that assumption is flawed.

[–] EncryptKeeper@lemmy.world 1 points 5 months ago (1 children)

The problem is the AAA games are what prop up gaming consoles, which are the only reasonable way for the average person to afford gaming. All the best AA and indie games have predominantly been on PC. All my favorites are still PC only.

In the year like, 6 months to a year I’ve seen what looks like maybe start of many of them coming to consoles, but we’re still years out from seeing what becomes of that. As for right now, AA studios and indies can only afford to port things to consoles due to the large console adoption, and large console adoption is due to AAA games. If consoles stop being worth it for Sony and Microsoft to make, people will have to buy PCs. And PCs are expensive even to those with the experience to build things themselves and know how to shop for what they need to have a good experience.

[–] Drewelite@lemmynsfw.com 1 points 5 months ago

The only way PC gaming is not affordable to the average person is if they're playing AAA titles. I have a GTX 780 worth ~$60 that I still use to play many indie titles like Party Animals, Planet Crafters, Stardew Valley, Lethal Company, Content Warning, etc.