52
'Elder Scrolls Online: Lamenting a challenge-free landscape' - article by Biobreak blog
(biobreak.wordpress.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
Some MMOs seem to focus more or story and environment than being challenging. I got into Final Fantasy XIV and it's also ridiculously easy. People are into it because of the story and characters (ERP).
You're right, but at least there are challenges to be found in FFXIV. Attempting to run past monsters and click the thing will result in death. There are clear bosses where taking you hands off the keyboard for 5-10 seconds means you won't make it. I am sure the high-end of ESO has genuine challenges, but I couldn't find them. This is a game where you can genuinely ignore enemies and afk during combat and you'll still survive. o
To be clear, I think it's devs really hit on a specific market: there are a lot of people out there who genuinely want a "wind-down, complete quests in vibrant world and feel like a hero" MMO. I was just bored out of my tree after a few days because I am the furthest thing from that audience. Casually getting into ESO, it is truly a challenge-free landscape, far more so than even the intensely story and social driven FFXIV.