this post was submitted on 03 Aug 2024
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[–] micka190@lemmy.world 8 points 3 months ago (2 children)

Same. Elden Ring's biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you're aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.

[–] Brosplosion@lemm.ee 3 points 3 months ago

This is why playing a randomizer is so damn fun. Every cave/catacomb/ruin can have "the" item! Makes exploration fun again.

[–] yesman@lemmy.world 0 points 3 months ago (1 children)

My disappointment isn't with the enemy variety or gear drops. It's with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you've just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.

Even FarCry3 had emergent game-play through enemy/wildlife AI.

[–] eutsgueden@lemm.ee 5 points 3 months ago

True other games have had that, but it really wasn't a goal for Elden Ring and I don't think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.