this post was submitted on 05 Jul 2023
22 points (95.8% liked)

Patient Gamers

8939 readers
1 users here now

A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

founded 2 years ago
MODERATORS
 

Smithing, alchemy and enchanting.

you are viewing a single comment's thread
view the rest of the comments
[–] MagosInformaticus@sopuli.xyz 6 points 1 year ago* (last edited 1 year ago) (1 children)

The extreme version of this is called the Alchemy/Enchantment loop where you feed two skill-improving skills into one another. But be aware, this is the kind of thing that can end up taking the fun out of a game for some people.

Also, it's worth being aware that because of the way later Elder Scrolls games scale enemies, any time you're working on a noncombat skill the draugr are training.

[–] Tsunami45chan@lemmy.ml 2 points 1 year ago (1 children)

I have a question how many percentage do players normally use in their armor enchantment just to be fair to the game. For example I want an armor with less magika use of conjuration spells, is 100% good or above 100%-200% is too op?

[–] MagosInformaticus@sopuli.xyz 1 points 1 year ago

I'm afraid I don't have an answer for you there, as my time with Skyrim is getting to be long ago. Hope someone else has a ballpark figure for you.